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Lead Game Programmer

Triband ApS · Sweden

💰 ca. 510 000–650 000 SEK/år (estimat · vanlig lønn, ikke bekreftet)Heltidvia ArbetsförmedlingenFrist 28.12.2026

Søk på stillingenÅpne i Havn (lagre, sammenlign, KI-hjelp)

Do you love designing clean game architecture, building multiplayer systems that run smoothly, and helping a team of programmers make the right technical decisions? Great! Let's talk. Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh. We're building something unannounced, exciting, thoroughly goofy, and built to be played together online. We're now looking for a Lead Game Programmer to help building the underlying systems that make it all work, from the core architecture to the multiplayer tech that connects our players. You'll stay hands-on in the code and the Unity editor while helping the programming team make good technical decisions, stay aligned, and build systems that support creative experimentation. And just to be very clear: this is a technical leadership role, not a people-management position. Here's what that looks like day to day In collaboration with game designers, artists, and other programmers, you'll build new features and systems and continuously iterate on improvements. We all work in Unity with C#, with every team member hands-on in the editor You'll set and communicate the project's technical direction, turning creative goals and production needs into clear technical priorities You'll help the programming team make architectural decisions, align around shared patterns, and navigate trade-offs between long-term code health and short-term needs You'll review and improve technical solutions, share best practices, and support other programmers without becoming a gatekeeper or bottleneck You'll proactively identify technical risks, messy systems, and missing foundations, and take responsibility for addressing them at the right time Overall, you'll make sure the project is technically healthy and maintain the codebase in a way that makes it easy for others to build on This includes things like... Designing an architecture that allows for easy gameplay implementation and flexibility Implementing and maintaining online features such as matchmaking, invites and friends Profiling and improving network performance, bandwidth and latency, and making sure the game holds up on real-world connections Breaking down complex technical challenges, helping decide what to prioritise, and ensuring important decisions are understood by the people they affect Staying close to the actual game: writing production code, debugging difficult problems, and improving systems as the project evolves You're a great match if You have at least ten years of professional game development experience across multiple shipped games and different stages of development, including significant technical ownership or leadership on a project You have experience setting technical direction and helping a programming team make and implement architectural decisions, with strong judgment in balancing flexibility, maintainability, performance and the needs of a creative production You're highly proficient in C# and have deep knowledge of the Unity engine and editor You've shipped at least one online multiplayer game, had real ownership of its networking/online systems, and have hands-on experience with a Unity multiplayer framework (e.g., Coherence) You communicate clearly and can explain technical decisions and trade-offs to programmers and non-programmers alike Nice to haves You have experience shipping iOS and macOS apps, including hands-on integration of Apple platform services such as GameKit and the Game Controller framework using Xcode and Swift Experience with backend services, dedicated servers or cloud hosting for online games Interest in multiplayer game design and social features Experience working with automated build pipelines such as Jenkins Experience building systemic or open-world games What always matters to us at Triband You thriv

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